0ct0p0s is an organization providing a platform for sharing collective and embodied research methods that enable the emergence of other ontologies and social imaginaries through play and performance.
Sculpting Sonic WorldsWorkshop experimenting with collective worldbuilding methodologies through the medium of sound.
LUCIIDExtended Reality Game in which Remote Players are embodied by Real Live Avatars who move in a physical gamespace via video livestream and an adaptive soundscape and game score.
Where the Unborn ConspireWorkshop approaching world-making through voice, breath, relational dynamics, and role-play techniques. It forms a metaphysical narration of becoming a choir.
Online LARP set in the future vision of
E.M. Forster’s 1909 novella ‘The Machine Stops’ lets players re-construct a speculative past through archival video fragments and the method of loci.
Footnotes: Annotating the Future of Arts Education(Commission by → School of Commons / Collaboration with →Steph Holl Trieu )
Workshop, conference and role-playing game that took place from 29 August to 1 September 2022 on the campus of the Zurich University of the Arts (ZHdK). It was organised by School of Commons and 0ct0p0s that allowed participants to develop and research critical designs of future realities for arts education within a fictional setting of 2045.
Emotional Futures(Commission by →LIGHT ART SPACE (LAS) /Collaboration with →Marcel Darienzo, →Ed Fornieles, →Steph Holl Trieu, →Andrew Pasquier, →Xiaoji Song, →Moritz Tontsch & →Ingeborg Wie Henriksen) Emotional Futures is an extended reality game positing the goal of emotional growth accounted for in the fictional currencies Blood, Sweat, and Tears produced and valorized in interaction and relation to other players. Deconstructing paradigms of gamification and financialization, it aims to reveal the co-creative force of datafication through recursive feedback.
Conspiratorial BleedResearch Project investigating embodied inter-action and inter-subjective exchange between player and avatar through Remote Role Play.
Machine Acts(Pilot Project for → FILM-EU RIT/ Collaboration with Patrícia Sequeira Brás, Liina Keevallik, Rita Grácio, Vincent Thornhill, Veronica Romhany, Tobias Fruhmorgen) Research Pilot investigating the narratives around AI and how they become entangled with our own narration and subject creation as we communicate in digital environments that are increasingly governed by predictive algorithms. Weaving philosophical concepts (like dividuum, plasticity) into different Role Play Scripts for both human players and GTP-3 to simulate the recursive feedback loops that condition human-machine interactions.