LUCIID
#Virtual Embodiment #Relational Worlding #Somatic Scores #Adaptive Audio #Social Dreaming #Intersubjectivation
Online Player, Player: Hannah Schiefelbein
LUCIID is an Remote Reality Game in which online players are embodied by Real Live Avatars who move in a physical gamespace. Players can take on the role of a playable character wearing a camera mounted on a chest harness, transmitting their first person perspective, or ‘take action’ from home as a player on the browser-based multiplayer interface. The (literal) framing of a computer game opens as a portal into mental, physical, and performative space. For this purpose a lightweight web application is built, that connects players via video livestream and leads them through an adaptive game script. The interactive score combines methodologies of Role Play, Game Design, Performance Improvisation and Psychoanalysis to craft a transindividual and transformative experience for the players, offering experiences of intersubjectivity and a space for (self)reflection. What happens when your avatar is another person with their own set of motivations? What resistance and implicit violence is felt when you are being played?
ABYSM, Player: Dawid Grzesinski & Nikolas Brummer, UI Design by Marijn Degenaar, Font:Icarus by Sophia Brinkgerd
The movements and choices made within the game shape the performance scripts and soundscapes that serve as a guide for characters and players alike. Together they set out on a journey from personal to collective memory and trauma. The story is non-linear and subverts narrative conventions and archetypes - following the Fool’s rather than the Heros Journey. It takes place in a Multiplayer Game played in a state of connected Hypnagogia, the state between wakefulness and sleep. Multiple QUESTS lead through three REALMS: The Node, The Edge, The Field, which correspond to division of Theatre Space: Backstage, Stage, Auditorium.
LUCIID, Player: Sayuri Chetti and Maciec Sado, UI Design by Marijn Degenaar,
Font:Icarus by Sophia Brinkgerd
Together, player and avatar construct the shared identity of their character, as they set out on a journey from personal to collective memory and trauma. The story is non-linear and subverts narrative conventions and archetypes. It takes place in a Multiplayer Game played in a state of connected Hypnagogia, the state between wakefulness and sleep. Multiple QUESTS lead through different realms which are mapped to the physical gamespace.
Character Creation, Player: Yiou Penelope Peng, UI Design by → Marijn Degenaar
Considering the role of sound in accessing deeper layers of meaning, memory, and non-verbal communication, the project foregrounds the development of an adaptive soundscape that responds to and evolves with the player in different ways. Embracing both emergent and analog technologies it investigates areas of Adaptive Audio, Auditory AR, Psychoacoustics, and Improvisational Performance. Probing into algorithmic feedback systems, the project experiments with generative music eg. using sensors, spatial mapping, biofeedback. As bodily or perceptive extension, it explores the effects of haptic and spatial sound but also somatic exercises.
Online Player, UI Design by → Marijn Degenaar
The project opens up to the potential of extending our perception and world-making through sound; but also explores critical views on the brain's plasticity and sensual ways to address the mutual feedback between between algorithms and our bodies. It experiments with various choreographic scores, their relations to the notation of music, and how to translate them to social interactions. Exploring the possibilities and challenges of remote interaction, the project is invested in the search for embodied forms of communication, moving beyond the confines of the screen: being moved by one another's voice or reacting to rhythms sensed through the skin.
Memory Stack, Player: Nikolas Brummer, UI Design by → Marijn Degenaar
The game serves as a training ground for imaginative flexibility, as collective fictions and colliding worlds become entangled and bleed into the physical and personal reality of the participants. How can we open ourselves towards different ways of knowing as well as the implied not knowing? Can we perceive and reconstruct an interwovenness between multiple perspectives and modes of being?
Memory Stack, Player: Yiou Penelope Peng, Maciec Sado; UI Design by → Marijn Degenaar
Technology: Auditory XR, Mobile web application with integrated video live stream, responsive soundtrack via real-time feedback and interactive narrative score.
Direction: Carina Erdmann
Programming & UI Design: Marijn Degenaar
Music: Lendl Barcelos
Narrative Design: Steph Holl-Trieu
Technical Advice: Nick Koppenhagen
Supported by
Théâtre de Liège, ST'ART invest, Rayonnement de la Wallonie