• c0nverse 

mid-14c., "to move about, live, dwell; live or behave in a certain way" (senses now obsolete), from Old French and French converser "to talk, open communication between," also "to live, dwell, inhabit, reside" (12c.), and directly from Latin conversari "to live, dwell, live with, keep company with," passive voice of conversare, literally "to turn round with," from assimilated form of com "with, together" (see con-) + versare, frequentative of vertere "to turn, bend"). Sense of "to communicate (with)" in English is from 1590s; that of "talk informally with another" is from 1610s. 

  • 0n 
  • Non-linear Narration

If we think of the oldest narratives and mythologies transmitted through oral culture, those were the continuous creation of multiple authors. The idea of the author was fabricated only later in order to extract value from such tales. To better understand the mechanisms within collective storytelling we explore existing storytelling engines that enable collaborative and non-linear narration.


Dungeons and Dragons First Pen&Paper Role Play published in 1974  
Storium Online creative writing game
Storyjam Multiplayer Narrative Game For Collective Storytelling developped by Yujie Zhu
Semantic Web refers to W3C's vision of the Web of linked data. It provides a common framework that would enable people to create data stores on the Web, build vocabularies, and write rules for sharing and reusing data.
Patchwork Girl is a work of hypertext fiction by Shelley Jackson. It was written in Storyspace and published by Eastgate Systems in 1995.

Patchwork Girl tells the story through illustrations of parts of a female body that are stitched together through text and image