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	<title>octopos</title>
	<link>https://0ct0p0s.net</link>
	<description>octopos</description>
	<pubDate>Tue, 10 Jan 2023 23:45:12 +0000</pubDate>
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		<title>c0ntent index</title>
				
		<link>https://0ct0p0s.net/c0ntent-index</link>

		<pubDate>Thu, 10 Nov 2022 12:18:43 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>c0ntent&#38;nbsp;Early 15c., "to rest or be satisfied; to give satisfaction to," from Old French contenter (from content (adj.) "satisfied") and Medieval Latin contentare, both from Latin&#38;nbsp;contentus&#38;nbsp;"contained; satisfied," past participle of&#38;nbsp;continere&#38;nbsp;"to hold together, enclose," from assimilated form of&#38;nbsp;com&#38;nbsp;"with, together" (see con-) + tenere&#38;nbsp;"to hold" (from PIE root *ten- "to stretch"). Sense connection of "contained" and "satisfied" probably is that the contented person's desires are bound by what he or she already has weaved together".&#38;nbsp;

AAccomplicesAdaptive Architecture

C
Conspiratorial Bleed
Critical Empathy


 

Commonism
D
Decentralized Directing


E

Emergent Gameplay


I

Intersubjectivation

LLanguage Gaming

P


Pervasive Play


 


Prefigurative Play

 R

Remote Reality Games



SScore
W
Walk With Words






	



	
c0nvene 

c0nstruct c0nsent c0ndense c0nverse c0nceive c0nfigure c0nverse c0njure c0nspire </description>
		
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		<title>Accomplices</title>
				
		<link>https://0ct0p0s.net/Accomplices</link>

		<pubDate>Fri, 16 Dec 2022 22:27:03 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>Accomplices
	

The notion of the Accomplice is similar to that of the trickster but it implies a relation. Their belonging is not based on likeness or next of kin but bound by an agreement, alternative contract or condition that outlaws them.


	










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	<item>
		<title>Adaptive Architecture</title>
				
		<link>https://0ct0p0s.net/Adaptive-Architecture</link>

		<pubDate>Sat, 17 Dec 2022 07:06:33 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>Adaptive Architecture
	describes game architectures that can be adapted by the players during play. Instead of confining choice in railroaded decision trees that present rather an illusion of choice these game structures try to constrain themselves to the minimal impact necessary to enable the player and produce Emergent Gameplay.


	&#60;img width="1293" height="1644" width_o="1293" height_o="1644" data-src="https://freight.cargo.site/t/original/i/c56841b2ed5e3493ef09d89c5eae20801d8880c3e98c3e2f14f306fe24069e68/Worlding_drawing-portal.png" data-mid="162174576" border="0"  src="https://freight.cargo.site/w/1000/i/c56841b2ed5e3493ef09d89c5eae20801d8880c3e98c3e2f14f306fe24069e68/Worlding_drawing-portal.png" /&#62;










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		<title>Conspiratorial Bleed</title>
				
		<link>https://0ct0p0s.net/Conspiratorial-Bleed</link>

		<pubDate>Fri, 16 Dec 2022 22:20:18 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>Conspiratorial Bleed
	

Conspiratorial gameplay engages players without automatically antagonizing them. They col-lude, which means they play together, against the game itself, which makes them Accomplices. Bleed is a term used in LARP (Live Action Role Play) to describe the grey zone between fiction and reality, where the border between player and character dissolves. Conspiratorial Bleed is committed to show the fragility of that boundary and to understand collective dynamics in the construction of fiction and reality.


	






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		<title>Critical Empathy</title>
				
		<link>https://0ct0p0s.net/Critical-Empathy</link>

		<pubDate>Fri, 16 Dec 2022 22:58:26 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>Critical Empathy
	

...does not only refer to the process of imagining another person’s point of view or emotional state, but also to an awareness of the limitations and complications of empathy.
Empathy is critical,
if it is critical,
also of itself.


If you take anybody seriously, one of the things you learn is not knowing. - Donna Haraway



	

&#60;img width="368px;" height="490px;" src="https://lh6.googleusercontent.com/woP1z3cSMMqSVk8c0RKUXjcS-_MhVggqtPY9wclQHWN52lDyx5qHawZVredlBJl1FGzd1N3fHxEhpAvfBXCspZGJDS2wvShEeu8b9pK0zFgHP_3QBrKA2T2T0ox_YdWHXUUSbmudx_RONUf37SyonzEFnkJeH2EetuuViLl4bBnXg5xLoz3dtVAqVAE-x0cO=nw" style="width: 347.482px; height: 462.68px;"&#62;













 





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		<title>Commonism</title>
				
		<link>https://0ct0p0s.net/Commonism</link>

		<pubDate>Fri, 16 Dec 2022 23:53:41 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>Commonism
	








‘a practice-based ideology that is making its way from the margins’, as described by Nico Dockx &#38;amp; Pascal Gielen in 

Commonism - A New Aesthetics of the Real


 and builds on the effort of Binna Choi, Sven Lütticken and Jorinde Seijdel in exploring a
An Aesthetics of the Commons,&#38;nbsp;

“truly a monster reconciling everything that is in fact irreconcilable”.
More Reading:

Antonio Negri on the aesthetic style and strategy of the commons

Jacques Rancière reconfiguring the common field of aesthetics and politics





	















 





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		<title>Decentralized Directing</title>
				
		<link>https://0ct0p0s.net/Decentralized-Directing</link>

		<pubDate>Sat, 17 Dec 2022 00:05:53 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>
Decentralized Directing
	





	












A series of experimental film shoots, aimed to dissolvethe otherwise hierarchic work processes, in whichthe director or actor takes the spotlight, to proposean example for a more equal distribution of light anddecisive power and to develop a language for assessingits aesthetic outcomes.






 





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		<title>Intersubjectivation</title>
				
		<link>https://0ct0p0s.net/Intersubjectivation</link>

		<pubDate>Tue, 10 Jan 2023 23:45:12 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>


Intersubjectivation


	




a process of actively, consciously, and reciprocally adjusting the structures and power
dynamics of our social relations, thereby mutually (and consensually) reconfiguring
our subjectivities.




	














&#38;nbsp;




 





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		<title>Language Gaming</title>
				
		<link>https://0ct0p0s.net/Language-Gaming</link>

		<pubDate>Sat, 17 Dec 2022 00:07:24 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>
Language Gaming
	






 Role Play Scripts intentionally combining and blurring the lines between Language Games as playful activity such as Collaborative Storytelling or Speaking in Tongues and those shifting patterns of activity described by Wittgenstein to give meaning to speech itself. 




	















 





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		<title>Emergent Gameplay</title>
				
		<link>https://0ct0p0s.net/Emergent-Gameplay</link>

		<pubDate>Tue, 10 Jan 2023 23:38:43 +0000</pubDate>

		<dc:creator>octopos</dc:creator>

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		<description>


Emergent Gameplay


	Forms of Play that allow complex content to arise through generative constraint as enabeling structures.
	&#60;img width="1668" height="2224" width_o="1668" height_o="2224" data-src="https://freight.cargo.site/t/original/i/d647663a7ea8ef7c4ea91be90c3e47569b339e9cd2633347b8653a60f84a6593/infinite-games.png" data-mid="164292966" border="0"  src="https://freight.cargo.site/w/1000/i/d647663a7ea8ef7c4ea91be90c3e47569b339e9cd2633347b8653a60f84a6593/infinite-games.png" /&#62;















 





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