Live Action Role Play is a narrative game in which the players pursue their characters’ goals within a fictional setting presented by the real world. Content is thus conveyed as embodied knowledge and stored as a personal memory. This way LARP is like a real-life laboratory for thought experiments in temporary realities.
Research Center for Proxy Politics (class of Hito Steyerl in which LARP is used to test run science fiction scenarios reflecting critically on the present)
Omsk Social Club (a collective using Real Game Play in LARP situations to induce states in which the fictional world bleeds into the real, offering new shared and virtual spaces with a taste of activism)
Susan Ploetz (an artist who deals with bodymind-technology interactions, imagination as interface and emancipatory emotional dissonance in her LARP designs)
CRISP (an organisation that designs simulation games on political and social conflicts, in which the participants can test alternative problem-solving approaches in a safe zone.)
ÖRJÄT (2018) a 3-day interactive narration, taking place on an uninhabited island in Sweden, designed to prompt reflection on the meaning of free will facing the urgency of environmental change.