Games We Play
Within the field of game design the project sees itself in relation to existing ludic forms that move towards embodiment and performativity.
Augmented Reality Game
Alternate Reality Game
Live Action Role Play
is a narrative game in which the players pursue their characters’ goals within a fictional setting presented by the real world. Content is thus conveyed as embodied knowledge and stored as a personal memory. This way LARP is like a real-life laboratory for thought experiments in temporary realities.
Table Top Role Play
Argn.com, Alternate Reality Gaming Network
Aron Birtalan, artist working with games, mysticism,
intimacy and the politics of imagination.
Axel Stockburger, artist and theorist who designs games and researches on gaming.
Brody Condon, artist creating game-like group encounters.
Claire Tolan, artist and programmer and designer of Die Siedler von ShÜSh, a fantasy tabletop role-playing game rooted in the sounds of ASMR
CRISP, organisation that designs simulation games on political and social conflicts, in which the participants can test alternative problem-solving approaches in a safe zone.
Elio J. Carranza, artist working between formats of moving images, games and installation. They are passionate about critical pedagogy, conflict resolution and autonomous healthcare and sickness.
|Eva Wei, larpwright, IP-lawyer and lecturer dealing with
Intersectionality and nerdism, discriminatory structures, and political activism.|
FedericoVladimir Strate Pezdirc & Pablo Esbert Lilienfeld, artist duo that create Role Playing Games from the perspective of performance.
Francis Patrick Brady, artist, curator and pedagogue, who creates artistic games that question the accepted realities of social and cultural norms, building scenarios that establish crossovers between fantasy and fiction.
GAMESCENE, website dedicated to Game Art started with the bookproject Art in the Age of Videogames written and edited by Matteo Bittanti.
The Geek Initiative specializes in the production of Digital LARPs.
jujul0v3, world builder, ecofeminist, witch, an oracle... Inspired by feminist science fiction, manga, pop culture & fantasy
Jonaya Kemper, activist, artist, educator, designer, writer, and games scholar who looks at play as a means of liberation for people of marginalized identities.
LAOG (Live Action Online Game) Live Action Role Plays using video call technology and meta-techniques. Manifesto by Gerrit Reininghaus
Mario Mu, artist working on various research projects which are often constructed as extended gaming platforms.
Me gustas pixelad [I Like You Pixelated], a festival where the performing arts meet the world of computer screens, the internet, and video games; curated by Matías Daporta.
Mirror World Creations, Live Action Role Play studio that creates Phone LARPS.
Mycological twist, project by Eloïse Bonneviot and Anne de Boer operating both as a fixed mushroom garden and as a nomadic project, infecting and spreading mycelium alike.
Nick Koppenhagen, artist interested in the visual properties of abstract systems, working on a (non-)playable card game based on a force-directed graph, a memory dune and the traces of interactions.
Nina Essendrop, LARP designer with a focus on movement, sensory experiences and the meaning of physical action.
Nordiclarp.org, online magazine about Nordic style larp. The website is a non-profit community project managed by a team of volunteers who are part of the international larp community.
Omsk Social Club, collective using Real Game Play in LARP situations to induce states in which the fictional world bleeds into the real, offering new shared and virtual spaces with a taste of activism.
Philip Tomei, experience designer and cognitive scientist using LARP, neuroscience and immersive theatre to create transformative experiences.
Research Center for Proxy Politics, the lens based class of Hito Steyerl, in which LARP is used to test run science fiction scenarios reflecting critically on the present.
Ruth Catlow, artist, curator and researcher on emancipatory network cultures, practices and poetics frequently using Role Plays eg. to reflect personal and collective data practices. She is artistic director of Furtherfield.
Sarah Lynne Bowman, scholar, professor and game designer writing frequently on the practice of role-playing games.
Susan Ploetz, artist who deals with bodymind-technology interactions, imagination as interface and emancipatory emotional dissonance in her LARP designs.
Tom K Kemp uses RPG design, improvised filmmaking and animation to parse the eerie consequences of global bureaucratic and economic systems on intimate and immediate human relations.
Trojanhorse, autonomous educational platform that organizes summer schools, live action role-plays, workshops and reading circles in the landscapes of architecture, design and art.
This is a list of practicioners that we have come across and found inspirational. It will always be far from complete. If you would like to add an entry write to firstname.lastname@example.org
ÖRJÄT (2018) a 3-day interactive narration, taking place on an uninhabited island in Sweden, designed to prompt reflection on the meaning of free will facing the urgency of environmental change.
Ask before you bite - Article by Elvia Wilk on LARP as experiments in relational identity and exploring the intricacies of control within intimate relationships.